Group Projects

On the Goose!

Genre First Person Platformer
Time Frame 300 hours
Team 6 programmer, 5 artists, 3 designers
Engine Friendship Engine (Custom made)

Contributions

  • Vertex painting, ECS, VFX Timeline implementaiton, Particle System, Animation blending
  • Post processing, Toon shader and Lighting implementation
  • Library integration (PhysX, DirectXTex) and Premake, Build and deployment pipeline
  • Rendering pipeline and integration, Rendering- and Engine optimization, Binary import/export and communication
  • Player CCC, Animation controllers

SPITE: Mask of Brigitte

Genre Diablo-like
Time Frame 180 hours
Team 6 programmer, 5 artists, 3 designers
Engine Friendship Engine (Custom made)

Contributions

  • Deferred rendering, light rendering and post processing
  • Skeltal mesh, animation import and implementation
  • VFX implementation
  • Entity Component System
  • Core engine

B-DAY 1947

Genre Puzzle
Time Frame 80 hours
Team 6 programmer, 5 artists, 3 designers
Engine Friendship Engine (Custom made)

Contributions

  • Rendering pipeline and DX11 integration
  • Shaders and math
  • Core engine system implementation and structure
  • Library implementation

Aeon's Adventure: Distorted Time

Genre 2D Action Adventure RPG
Time Frame 160 hours
Team 6 programmer, 4 artists, 3 designers
Engine TGA's in-house engine

Contributions

  • Player CCC
  • Animation system and blending

Dissonance

Genre Platformer
Time Frame 240 hours
Team 5 programmer, 4 artists, 2 designers
Engine TGA's in-house engine

Contributions

  • Player CCC
  • Animation system and blending
  • Level import

Slothomancer

Genre Puzzle
Time Frame 160 hours
Team 5 programmer, 4 artists, 3 designers
Engine Unity

Contributions

  • Map Editor
  • Puzzle system
  • Player Movement
Available Here: Google Play

Squid Heist

Genre Infinite Runner
Time Frame 160 hours
Team 6 programmer, 5 artists, 2 designers
Engine Unity

Contributions

  • Map Editor and procedural map speed adaptation
  • Player controller