Group Projects
On the Goose!
Genre First Person Platformer
Time Frame 300 hours
Team 6 programmer, 5 artists, 3 designers
Engine Friendship Engine (Custom made)
Time Frame 300 hours
Team 6 programmer, 5 artists, 3 designers
Engine Friendship Engine (Custom made)
Contributions
- Vertex painting, ECS, VFX Timeline implementaiton, Particle System, Animation blending
- Post processing, Toon shader and Lighting implementation
- Library integration (PhysX, DirectXTex) and Premake, Build and deployment pipeline
- Rendering pipeline and integration, Rendering- and Engine optimization, Binary import/export and communication
- Player CCC, Animation controllers
SPITE: Mask of Brigitte
Genre Diablo-like
Time Frame 180 hours
Team 6 programmer, 5 artists, 3 designers
Engine Friendship Engine (Custom made)
Time Frame 180 hours
Team 6 programmer, 5 artists, 3 designers
Engine Friendship Engine (Custom made)
Contributions
- Deferred rendering, light rendering and post processing
- Skeltal mesh, animation import and implementation
- VFX implementation
- Entity Component System
- Core engine
B-DAY 1947
Genre Puzzle
Time Frame 80 hours
Team 6 programmer, 5 artists, 3 designers
Engine Friendship Engine (Custom made)
Time Frame 80 hours
Team 6 programmer, 5 artists, 3 designers
Engine Friendship Engine (Custom made)
Contributions
- Rendering pipeline and DX11 integration
- Shaders and math
- Core engine system implementation and structure
- Library implementation
Aeon's Adventure: Distorted Time
Genre 2D Action Adventure RPG
Time Frame 160 hours
Team 6 programmer, 4 artists, 3 designers
Engine TGA's in-house engine
Time Frame 160 hours
Team 6 programmer, 4 artists, 3 designers
Engine TGA's in-house engine
Contributions
- Player CCC
- Animation system and blending
Dissonance
Genre Platformer
Time Frame 240 hours
Team 5 programmer, 4 artists, 2 designers
Engine TGA's in-house engine
Time Frame 240 hours
Team 5 programmer, 4 artists, 2 designers
Engine TGA's in-house engine
Contributions
- Player CCC
- Animation system and blending
- Level import
Slothomancer
Genre Puzzle
Time Frame 160 hours
Team 5 programmer, 4 artists, 3 designers
Engine Unity
Time Frame 160 hours
Team 5 programmer, 4 artists, 3 designers
Engine Unity
Squid Heist
Genre Infinite Runner
Time Frame 160 hours
Team 6 programmer, 5 artists, 2 designers
Engine Unity
Time Frame 160 hours
Team 6 programmer, 5 artists, 2 designers
Engine Unity
Contributions
- Map Editor and procedural map speed adaptation
- Player controller